Giraffes the Last of Us Red Dead Redemption Concept Art

Coming together the giraffe in The Final of Us is for many players the emotional superlative in an already emotional journey. Concept Artist John Sweeney tells u.s. how the iconic scene came nigh.

"When Ellie kills David she reaches her lowest betoken or darkest moment in the game. The side by side time we see her she's not being her usual cocky. Ellie is clearly suffering from post-traumatic stress and she knows that they are almost at their destination. She also feels that she might not come up out of that hospital alive. She's serenity and withdrawn. There is this moment in the story that was designed to reignite her animalism for life then to speak. By seeing something she has never experienced before, her marvel is triggered and she momentarily forgets the struggle and decease that surrounds her.

Maciej Kuciara's rendering of the moment, before the zebra was replaced by a giraffe

This moment was captured in an early on concept by artist Maciej Kuciara, but back and so it was a zebra and not a giraffe. When I came on the team Maciej had left and they wanted to change it to a giraffe, because it'south such a gentle, elegant creature and the most remarkable affair Ellie could mayhap meet. The setting had been nailed downwardly to be Utah, Salt Lake City and the gameplay was already in production.

Click to enlarge

Click to enlarge

And then this piece came after the cake mesh was created and I worked with one of the designers to create art for that moment to match the camera and lighting. It was an earlier cake mesh considering the room where you get-go encounter the giraffe changed a little bit afterwards.

They took the art piece and added a fleck of foliage to the room. They also inverse the angle of the lighting to face up the other management. Merely other than that, the overall experience of the moment was pretty much captured here. The story ideal was nailed downwards and then all they needed was a visual reference of how this was going to feel in game with the giraffe replacing the zebra.

The scene as it appears in the game

The scene as it appears in the game

I mainly pulled a lot of the mood from knowing where it fell in the story. Specifically with Ellie, I wanted to portray her kind of curious but also timid and taken ashamed by the whole state of affairs. She's standing there with her fist clenched to signify that she is tense, not quite certain of this animal that she has never seen before. In a pivotal story moment like this, Bruce [Straley, Game Managing director] and Neil [Druckmann, Creative Manager] commonly have very specific instructions on the time of twenty-four hours or the kind of lighting or the mood for that item scene. I did different versions of this slice with different lighting and other small changes. Information technology took me nigh a week to create this piece, because there were a few iterations on it and I was still getting used to working this way. Now I would do this piece in ii days but considering of the moment information technology is in the game I would want to spend a week on information technology anyway. Just to get everything right."

Actress: Giraffic Park

"There are more giraffe references in the game that serve as a sort of foreshadowing. Costly toys tin can be found in Sarah'southward room and more places throughout the game. Too when I made concept art for a scene early in the game when panic strikes and Joel, Tommy and Sarah run through boondocks, I named 1 of the movies playing in the theatre 'Giraffic Park'. Not quite sure if that made it in the game. And so I actually sent away for t-shirts with the Jurassic Park logo changed to Giraffic Park. I gave them out to people effectually the studio that worked on that level."

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Source: https://ctrl500.com/art/making-the-last-of-us-iconic-giraffe-scene/

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