7 Days to Die Alpha 18 Read Books?
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Contents
- 1 Description
- ii Book Serial
- 2.1 The Art of Mining
- 2.2 The Automated Weapon Handbook
- 2.iii Bar Brawler
- 2.4 Batter Up!
- 2.5 The Fireman's Annual
- 2.six The Bully Heist
- 2.7 The Hunter's Journal
- 2.eight Lucky Looter
- ii.9 Magnum Enforcer
- ii.10 Needle & Thread
- 2.eleven The Night Stalker
- 2.12 Pistol Pete
- 2.13 Ranger's Guide to Archery
- two.14 Shotgun Messiah
- 2.fifteen Sniper
- 2.16 Spear Hunter
- ii.17 Tech Junkie
- 2.18 Urban Combat
- ii.19 Wasteland Treasures
- 3 Notes
Description [ ]
Perk Books provide the player with certain perks later on reading them. They can be found throughout the map in loot, bookshelves and bookstores (Crevice-A-Book) are a great place to look. There are xvi Books, each with vii Volumes. After reading all seven Volumes of a given book, yous volition gain the bonus perk. Each Book has a different theme, and the volumes within them all apply to that theme.
Book Serial [ ]
"Reading books will unlock permanent perks. Read all the volumes in a series and receive a special collector's perk"
The Fine art of Mining [ ]
"The Art of Mining: Learn from the original Miner 69'r Herb 'Cackler' Dugall and bear witness all the Johnny Newcomes out there who tin crack rock the fastest."
| Vol. one | The Art of Mining: Lucky Strike | Adds a pocket-size chance to mine rare gems from ore |
| Vol. ii | The Art of Mining: Diamond Tools | You tin craft diamond tipped blade mods for tools that dramatically increase durability |
| Vol. 3 | The Art of Mining: Coffee | Harvest 10% more ore when buzzed from coffee |
| Vol. 4 | The Art of Mining: Blackstrap | Can craft blackstrap, a super potent coffee |
| Vol. 5 | The Art of Mining: Pallets | You tin arts and crafts basic resources similar ore into compact stacks |
| Vol. half-dozen | The Art of Mining: Avalanche | Take 50% less damage from collapsing mines |
| Vol. 7 | The Art of Mining: Lanterns | Learn how to craft lanterns, mining hats, and helmet light mods |
| Terminal | 1 Shot | Have a twenty% chance to one shot any ore |
The Automated Weapon Handbook [ ]
"Learn from top military expert Leonard 'Sarge' Barton how to shoot, maintain, and maximize your skill with 7.62mm automatic weapons."
| Vol. 1 | The Automatic Weapon Handbook: Damage | Automatic weapons practice 10% more than damage |
| Vol. two | The Automatic Weapon Handbook: Uncontrolled Burst | Fully automated style does ane% more damage per hit |
| Vol. three | The Automatic Weapon Handbook: Maintenance | Automatic weapons have 20% less deposition |
| Vol. 4 | The Automatic Weapon Handbook: Pulsate Magazines | You can arts and crafts pulsate mag mods for automatic weapons |
| Vol. 5 | The Automatic Weapon Handbook: Recoil | Fully automatic burn down is more accurate with each shot fired |
| Vol. half-dozen | The Automatic Weapon Handbook: Ragdoll | Fully automatic fashion has an increasing chance to ragdoll an enemy with each hitting |
| Vol. 7 | The Automatic Weapon Handbook: Car Guns | Craft M60 Auto Guns |
| Final | Offensive Strike | Each kill boosts your run speed by 20% for 20 seconds |
Bar Brawler [ ]
"Learn from Irish fable "Lucky Bastard" himself and never get bested in a adept ol' fashioned bar room brawl."
| Vol. 1 | Bar Brawling: Basic Moves | Deal 10% more than harm with fists |
| Vol. 2 | Bar Brawling: Drop a Flop | Sprinting power attacks tin can knock downward your opponent |
| Vol. 3 | Bar Brawling: Killer Instinct | Proceeds 5% more impairment with each impale, up to 15% |
| Vol. 4 | Bar Brawling: Finishing Moves | Practise actress impairment to knocked down or stunned enemies |
| Vol. 5 | Bar Brawling: Adrenaline Healing | Recover health in combat with every dial |
| Vol. 6 | Bar Brawling: Rage Mode | Attack and movement faster afterward getting hit |
| Vol. 7 | Bar Brawling: Boozed Up | Drinking beer no longer blurs your vision |
| Terminal | The 7th Curse | The 7th unarmed strike landed in a short time does 300% damage |
Batter Upward! [ ]
"Learn how to swing a bat and knock those balls out of park"
| Vol. 1 | Batter Up!: Large Hits | Exercise x% more harm with clubs |
| Vol. 2 | Concoction Up!: Gear | Craft baseball hats and alphabetic character jackets. Take 5% less damage when wearing them |
| Vol. 3 | Concoction Upward!: Hit and Run | Ability attacks to the legs slow enemies |
| Vol. 4 | Batter Upwards!: Knock Downwards | Power attacks increase chance of knock down |
| Vol. 5 | Batter Upwards!: Maintenance | Bats and clubs degrade xx% slower |
| Vol. 6 | Batter Upwardly!: Bats | You can craft Steel Clubs |
| Vol. 7 | Batter Up!: Conditioning | You can craft chain mods for bats and clubs |
| Final | Abode Run | Power attacks that kill your enemy refill your stamina meter |
The Fire fighter'southward Almanac [ ]
"Learn all near firemen and burn fighting techniques"
| Vol. 1 | The Fireman'southward Almanac: Workout | Add 10% hyperthermal protection |
| Vol. 2 | The Firewoman's Almanac: Mods | Craft the fireman's axe mod |
| Vol. 3 | The Fireman's Almanac: Speed | Increase attack speed with axes 5% |
| Vol. 4 | The Fireman's Almanac: Fire with Fire | Fire based weapons burn 10% longer |
| Vol. 5 | The Fire fighter's Almanac: Prevention | Reduced take chances to be lit on burn down by 25% |
| Vol. six | The Fireman'southward Almanac: Search and Rescue | Do 10% more damage to coal and burnt wood |
| Vol. 7 | The Fire-eater'due south Almanac: Gear | Arts and crafts firemen helmets and take v% less impairment |
| Terminal | Fire Adrenaline | Sprint longer and never encumbered in the burnt forest |
The Groovy Heist [ ]
"This book serial explains in detail how various thieves pulled off the greatest heists of all time."
| Vol. ane | The Dandy Heist: Safes | Practice 10% more damage to safes |
| Vol. 2 | The Great Heist: Gems | Find more jewelry and precious gems |
| Vol. iii | The Corking Heist: Timed Charge | Learn how to craft timed charges |
| Vol. iv | The Smashing Heist: Claimed | Do 20% more damage to land claimed property |
| Vol. 5 | The Great Heist: Adrenaline Fall | Autumn bully distances! |
| Vol. half dozen | The Groovy Heist: Stealthy Sprinting | Use no stamina while sneak sprinting |
| Vol. 7 | The Great Heist: Move Detection | Sneak past motion detection devices |
| Final | Lock Picking | Learn how to arts and crafts lock picks, intermission into locks 20% faster, and accept a 10% lower chance to intermission your lock pick |
The Hunter's Periodical [ ]
"Learn tips from the best hunters in the earth and techniques for hunting all kinds of wildlife."
| Vol. 1 | The Hunter's Journal: Bears | Do 10% more damage to bears |
| Vol. 2 | The Hunter's Periodical: Wolves | Practise 10% more damage to wolves |
| Vol. 3 | The Hunter's Journal: Coyotes | Practise 10% more damage confronting coyotes |
| Vol. iv | The Hunter'south Periodical: Mount Lions | Do 10% more than damage against mount lions |
| Vol. 5 | The Hunter's Periodical: Deer | Do 10% more harm confronting deer |
| Vol. 6 | The Hunter'southward Journal: Vultures | Do ten% more impairment to vultures |
| Vol. 7 | The Hunter's Journal: Cocky Defense | Practise 10% more damage to humans |
| Last | Harvesting | Harvest more bones, meat, and leather from animals. |
Lucky Looter [ ]
"Ever feel like your luck is just bad? This book serial will turn it all around for you lot and yous'll be the envy of the neighborhood and fable at the pub. Whatsoever you lot find yous'll make more of."
| Vol. 1 | Lucky Looter: Dukes | Find more dukes coins in loot |
| Vol. 2 | Lucky Looter: Armament | Find more ammunition in loot |
| Vol. iii | Lucky Looter: Brass | Find more than contumely in boodle |
| Vol. 4 | Lucky Looter: Lead | Find more than lead in loot |
| Vol. 5 | Lucky Looter: Junk | Observe more junk in loot |
| Vol. six | Lucky Looter: Food | Observe more food in loot |
| Vol. 7 | Lucky Looter: Medical Supplies | Find more medical supplies in boodle |
| Final | Lucky Bastard | Enemies have a higher hazard (20%) to drop loot |
Magnum Enforcer [ ]
"An autobiography about a .44 Magnum wielding cop with an attitude. Learn how 'Filthy Harry Calasham' handled all the muddy jobs with his .44 Magnum."
| Vol. 1 | Magnum Enforcer: Impairment | Do 10% more damage with magnums |
| Vol. 2 | Magnum Enforcer: Apparel | Accept 5% less damage when wearing a suit |
| Vol. three | Magnum Enforcer: Unlucky Punks | The final shot in the sleeping room does double impairment |
| Vol. 4 | Magnum Enforcer: Intimidation | Bartering with a magnum drawn gives y'all a 5% better deal |
| Vol. v | Magnum Enforcer: Armor Piercing Ammunition | You can craft AP .44 Magnum ammunition |
| Vol. 6 | Magnum Enforcer: Hollow Point Ammunition | You can craft HP .44 Magnum ammunition |
| Vol. 7 | Magnum Enforcer: Criminal Pursuit | Sprinting with a magnum in gainsay uses 20% less stamina |
| Final | Penetration | Shots from magnums penetrate enemies. Majority Craft ammo |
Needle & Thread [ ]
"From head to toe nosotros've got you covered. Each edition specializes in loftier quality wearable designs for the domicile sewing enthusiast"
| Vol. one | Needle & Thread: Winter Wearable | Sew together flannel shirts, sweatshirts, and skull caps |
| Vol. 2 | Needle & Thread: Legwear | Stitch your own denim jeans, skirts, and overalls |
| Vol. iii | Needle & Thread: Footwear | Craft your own shoes and boots |
| Vol. iv | Needle & Thread: Desert Habiliment | Sew your own shorts, tank tops, and T-Shirts |
| Vol. 5 | Needle & Thread: Dusters | Arts and crafts leather dusters |
| Vol. 6 | Needle & Thread: Puffer Coats | Run up your own puffer coat |
| Vol. 7 | Needle & Thread: Pockets | Learn how to sew pocket mods |
| Concluding | Armed forces Wear | You can arts and crafts military wearable |
The Night Stalker [ ]
"From dusk to dawn become 1 with the shadows utilizing stealth and subterfuge to become the ultimate assassin."
| Vol. 1 | The Nighttime Stalker: Stealth | Do 10% more sneak harm at night |
| Vol. 2 | The Night Stalker: Silent Nighttime | Sneak 5% ameliorate at night |
| Vol. 3 | The Night Stalker: Blades | Bladed weapons do x% more harm at night |
| Vol. iv | The Night Stalker: Thief Adrenaline | Never encumbered at nighttime |
| Vol. v | The Night Stalker: Archery | Bows practise 10% more damage at night |
| Vol. 6 | The Nighttime Stalker: Twilight Thief | Gain 5% more xp from kills at night |
| Vol. seven | The Dark Stalker: Slumber Party | Do an extra l% sneak damage to sleeping victims at night |
| Last | Cutthroat | Sneak attacks with knives deal 200% extra impairment at nighttime |
Pistol Pete [ ]
"Pistol Pete is the 9mm handgun enthusiast's one end store to larn about pistols and submachine guns."
| Vol. ane | Pistol Pete: Accept Aim | 9mm weapons have 20% more range when sighted |
| Vol. 2 | Pistol Pete: Swiss Knees | Each successive leg shot increases chance to cripple |
| Vol. 3 | Pistol Pete: Steady Mitt | More accurate when rapid firing 9mm weapons |
| Vol. 4 | Pistol Pete: Maintenance | Pistols and SMG degrade 20% slower |
| Vol. 5 | Pistol Pete: Hollow Point Ammunition | Yous tin arts and crafts HP 9mm ammunition |
| Vol. six | Pistol Pete: Armor Piercing Ammunition | Craft AP 9mm ammunition |
| Vol. 7 | Pistol Pete: Maximum Impairment | Inflict 10% more damage with 9mm weapons |
| Concluding | Powder Burns | Shots fired at point blank ignore armor. Bulk craft 9mm ammunition |
Ranger's Guide to Archery [ ]
"Chief every aspect of archery from bows to crossbows with this comprehensive set of books."
| Vol. 1 | Ranger's Guide to Archery: Arrow Recovery | Can retrieve twenty% more arrows |
| Vol. 2 | Ranger's Guide to Archery: Exploding Arrows | Craft exploding arrows and crossbow bolts |
| Vol. three | Ranger'south Guide to Archery: Crippling Shot | Leg shots tiresome your opponent |
| Vol. iv | Ranger'due south Guide to Archery: Armor Piercing Arrows | Craft armor piercing steel arrows |
| Vol. 5 | Ranger'south Guide to Archery: Flaming Arrows | Arts and crafts flaming arrows and crossbow bolts |
| Vol. 6 | Ranger's Guide to Archery: Maintenance | Bows degrade 20% slower |
| Vol. 7 | Ranger's Guide to Archery: Knockdown | Sneak attacks have a 20% greater take chances of knockdown |
| Final | Bulk | Bulk arts and crafts all types of arrows and bolts |
Shotgun Messiah [ ]
"Shotgun Messiah is your 1 stop shop to buy and learn all about shotguns. Learn to shoot, maintain, and craft your own armament."
| Vol. ane | Shotgun Messiah: Harm | Shotguns do ten% more damage |
| Vol. 2 | Shotgun Messiah: Breaching Ammunition | Arts and crafts breaching armament used to breach security |
| Vol. 3 | Shotgun Messiah: Limb Shot | Targets inside 3 meters accept a high dismember run a risk |
| Vol. 4 | Shotgun Messiah: Shotgun Slugs | Y'all tin craft shotgun slugs |
| Vol. v | Shotgun Messiah: Maintenance | Shotguns degrade 20% slower |
| Vol. six | Shotgun Messiah: Magazine Mods | You tin can craft shotgun magazine tube mods |
| Vol. 7 | Shotgun Messiah: Political party Starter | Targets with full health have 20% more harm |
| Final | One Shot | Yous tin can one shot most woods blocks. Bulk craft all shotgun ammo. |
Sniper [ ]
"Learn from ex special forces veteran 'Slick Willy' all the tactics and techniques of becoming an aristocracy sniper."
| Vol. 1 | Sniper: Damage | Weapons practice 10% more than damage when using a telescopic |
| Vol. 2 | Sniper: Crippling Shot | Leg shots cripple all but the strongest enemies and have a chance to dismember |
| Vol. 3 | Sniper: Head Shot | Caput shots have a adventure to stun and a greater chance to dismember |
| Vol. 4 | Sniper: Unknown | Reload 10% faster with rifles |
| Vol. 5 | Sniper: Controlled Breathing | Zooming uses less stamina |
| Vol. 6 | Sniper: Armor Piercing Ammunition | Craft AP 7.62mm ammunition |
| Vol. 7 | Sniper: Hollow Signal Ammunition | Craft HP 7.62mm ammunition |
| Final | Ghost | Y'all can arts and crafts a ghillie suit. Bulk craft all 7.62mm ammo |
Spear Hunter [ ]
"Connect with your inner caveman and primary the forgotten art of spear hunting."
| Vol. 1 | Spear Hunter: Damage | Do 10% more impairment with spears |
| Vol. 2 | Spear Hunter: Maintenance | Spears degrade 20% slower |
| Vol. 3 | Spear Hunter: Steel Spears | Tin can arts and crafts steel spears |
| Vol. 4 | Spear Hunter: Potent Arm | Increase projectile speed and range by xv% |
| Vol. 5 | Spear Hunter: Rapid Strike | Increase attack speed by 10% |
| Vol. 6 | Spear Hunter: Punctured Lungs | Thrown spears can slow the target |
| Vol. 7 | Spear Hunter: Mortiferous Combo | Hits scored in quick succession bargain more than harm |
| Final | Kill Move | Power attacks practise more damage to downed targets |
Tech Junkie [ ]
"Learn from MacDyver himself to build useful gadgets from common household junk!"
| Vol. 1 | Tech Junkie: Robotic Damage | Do x% more harm with robotic weapons |
| Vol. 2 | Tech Junkie: Maintenance | Robotic weapons and stun batons dethrone 20% slower |
| Vol. 3 | Tech Junkie: AP Robotic Turret Ammo | Can arts and crafts AP robotic turret ammo |
| Vol. iv | Tech Junkie: Robotic Turret Shells | Arts and crafts robotic turret shells |
| Vol. 5 | Tech Junkie: Stun Repulsor Mod | Craft Stun repulsor mods |
| Vol. half dozen | Tech Junkie: Charged Strike | Improved stun billy charging |
| Vol. vii | Tech Junkie: Hydraulics | Increase burn rate of robotic weapons by 10% |
| Last | Robotic Ammo Bulk Crafting | Bulk craft all robotic turret ammo |
Urban Combat [ ]
"Larn from the best tactical and military experts to become an Urban Killing car."
| Vol. ane | Urban Combat: Military machine Stealth Boots | Arts and crafts war machine stealth boots |
| Vol. 2 | Urban Gainsay: Cigars | Craft cigars and look absurd like a sexual tyrannosaurus |
| Vol. iii | Urban Combat: Sneaking | Sneaking over trash makes no sound |
| Vol. 4 | Urban Gainsay: Jumping | Sneak landing make less audio and sneak jump elevation is non reduced |
| Vol. 5 | Urban Gainsay: Land Mines | Land mines won't detonate when stepped on |
| Vol. 6 | Urban Combat: Armor Adrenaline Rush | Armor doesn't wearisome you downwards when in gainsay |
| Vol. 7 | Urban Combat: Room Immigration | Accept 5%less damage and deal ten% more harm when indoors |
| Final | The Silencer | Silencers have no impairment penalty |
Wasteland Treasures [ ]
"These are my hand written notes on all the tips I've learned since the bombs fell and the dead rose on how to survive. I hope they help you how they have helped me. Peace be with you friend."
| Vol. 1 | Wasteland Treasures: Beloved | Adds a small adventure to harvest dearest from copse |
| Vol. 2 | Wasteland Treasures: Coffins | Harvest coffins for bones, jewelry, and precious gems |
| Vol. 3 | Wasteland Treasures: Acid | Adds a chance to harvest acrid from cars and medical equipment |
| Vol. 4 | Wasteland Treasures: Water | Purify pure mineral h2o, the tastiest water in the wasteland |
| Vol. 5 | Wasteland Treasures: Door Knobs | Harvest door knobs from nigh doors |
| Vol. 6 | Wasteland Treasures: Weaving | Learn to weave plant fibers into cloth |
| Vol. vii | Wasteland Treasures: Sinks | Harvest more lead and brass from sinks |
| Final | Military Fibers | Harvest military fibers from billet chairs and military trucks |
Notes [ ]
- Reading a Volume besides yields 50xp
- (**) As of A18.three(b4) the clarification is non shown
- (***) The Vol. names on this page should match the in game clarification (A18.3), the lootgroup names plant in the xml files are not necessarily the same.
Source: https://7daystodie.fandom.com/wiki/Perk_Books
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